Tag Archives: Virtual Reality

VR! It’s happening!

8232While the idea of strapping on goggles to virtually visit Ancient Rome or go inside a molecule sounds like the stuff of science fiction, the technology to do just that is becoming more popular and available every day. Yes, there are plenty of obstacles — from cost to teacher training — but using virtual reality as an educational tool offers considerable
benefits. Not only can it boost visual and technology literacy, but it also improves students’ attention and engagement. Learn how this technology has the possibility to transform K-12 education from educators and engineers gathered by Sally Ride Science@UC San Diego.

Click here to watch Virtual Reality in the Classroom

Click here to view more programs from the STEAM Channel.

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The Future of Visual Computing

8232At the newly launched UC San Diego Center for Visual Computing – or VisComp – researchers are building a future when photograph-quality images can be rendered instantly on mobile devices; a future in which computers and wearable devices have the ability to see and understand the physical world just as humans do; and a future in which real and virtual media content merge seamlessly across different platforms.

The opportunities in communication, health and medicine, city planning, entertainment, 3D printing and more are vast in this emerging field of ‘visual computing’ that pulls together computer vision, computer graphics, and virtual reality.

The director of VisComp and professor of Computer Science and Engineering Ravi Ramamoorthi, who produced breakthroughs that are now widely adopted by the movie and video game industries to recreate the visual appearance of the world, is
joined by two other faculty members on the interdisciplinary roster of VisComp: Cognitive Science professor Zhuowen Tu, and Qualcomm Institute research scientist Jurgen Schulze, who also teaches computer graphics in the Computer Science and Engineering department.

In a wide-ranging conversation about the future of visual computing, they discuss the advances on which they are working in distinct areas such as computer graphics, computer vision, computational imaging and augmented and virtual reality – and the kinds of devices and applications we’ll be seeing in the future.

Watch Computing Primetime: Visual Computing and browse other programs in the Computing Primetime series.

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Contributed by Producer, Rich Wargo

 
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